Just your average Order and Chaos player.

Posts Tagged ‘mage

EHL: Epic Wand for our Mage

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Was running EHL with guild members last week and Nacher’s chest contained [Nacher’s Trial – Unfair Crime]! Our mage was still chasing the elusive [Ember] from SPL, but ended up with this instead. Much better!

Lucky drop for our guild's best mage.

Lucky drop for our guild’s best mage.


Written by oacplayer

April 11, 2013 at 7:35 am

Our Guild’s “Wanted Items” Glassboard

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Rather than merching chest items or selling them in shady global ads, my guild started a “Wanted Items” Glassboard for charity giving within the guild. In just a few days I’ve managed to score a [Nightmare] for Mage.Awesome, an [Ancient Envoy’s Necklace] and a [Life-Drain Battleaxe] for Gen.Awesome, and a [Moon’s Dignity] for Col.Awesome. Thanks especially to Mem who was there for each of these, as well as all of the other guildies who helped save these items for me!

This replaces my Dark Assassin necklace. Still saving souls until after the update.

This replaces my Dark Assassin necklace. Still saving souls until after the update.

Quick communication is necessary when holding items, unless you like keeping your guildies waiting around Nacher or Zargis for an hour. I’ve found that iMessage is super convenient for getting in touch with people quickly. If you prefer to remain anonymous, iMessage allows users to attach multiple email addresses to their account, such as an O&C only address.

Here is Col.Awesome’s current equipment with the new necklace. I’ll update Gen.Awesome in a new post:

Helm: [Unfeeling Sneak Charger’s Helmet]
Shoulders: [Keen Track Killer’s Shoulderpads]
Chest Plate: [Reinforced Stealth Hunter’s Coat]
Gloves: [Keen Track Killer’s Gloves]
Legs: [Keen Track Killer’s Legguards]
Boots: [Unfeeling Sneak Charger’s Boots]
Cloak: [Angel Wings Cloak]
Necklace: [Moon’s Dignity]
Trinkets: [Rune’s Fingerstall], [Anata’s View]
Rings: [Nacher’s Soul Ring], [Nacher’s Soul Ring]
Ranged Weapon: [Blood Sacrifice]
Melee Weapons: [Dark Believers Blade], [Dark Believers Blade]

Alternative Items:
[Sunsaya Crossbow]
[Dark Assassin Ring]
[Cerulean Gem Ring]
[Robust Brand]
[Dark Assassin Necklace]
[Power Infusion Necklace]
[Hidden Cloak]
[Keen Track Killer’s Helmet]
[Keen Track Killer’s Boots]

PVP Items
[Brutal Combatant’s Wonderful Wind Cloak]
[Brutal Combatant’s Wonderful Wind Ring]
[Brutal Combatant’s Wonderful Wind Necklace]

Written by oacplayer

March 29, 2013 at 9:23 am

ETL Guide

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  • March 26, 2013 at 2:49 PM PST: This is a standard method, not the only method. We’ve done all sorts of crazy stuff in ETL, such as no tank runs. I’ve also heard of 4 archer 4v4 runs.
  • March 26, 2013 at 2:47 PM PST: Just wanted to post some other guides that may or may not be more accurate. I especially like the point in the first guide about waiting to pray until the third harpie appears.


This article explains the standard method for completing ETL in my guild. Most of this information is tribal information from various guild members, mainly the player that I constantly refer to as Shadow in this blog. So thanks to him and everyone else, but don’t blame them if this information sucks because I probably missed some things from these intelligent individuals along the way.

Starting Out

Don’t autorun into the dungeon because you will die.

That said, ETL is a confusing dungeon but if you are geared well and know how things work, you can get by. For a clean run, everyone should be 4/6 or above (if not, run RKL, KPL, or run with friends who are “pro”–man I hate that term). Everyone needs to bring expensive and small health pots for emergencies. Additionally, mana suckers should bring a large supply of jugs. People that refuse to pot should be kicked from the group and replaced immediately–they are inexperienced and selfish, and their presence should disgust you.

The key is to operate as a team and never progress until everyone is ready. Tanks should always say something before pulling mobs, healers should always tell the tank to wait while prayer is on CD, and mana classes should bring plenty of pots and food for refilling along the way. Just be prepared and don’t be a stingy jerk.

Initial Pull

Between the starting point and 4v4, the tank usually pulls the mob on the left side to the mob under the apple tree. Judge your group before hand though. If you don’t feel comfortable pulling two mobs, like if the DPSes are weak and there isn’t a mage in the group to stun the mobs, just do one mob at a time. There is no shame in that and the run will probably be much faster without roundtrips to the graveyard!

In this first pull, the tank should avoid the patrolling group unless you guys are superheroes or have a really good mage in the group. Simply wait until the patrol walks passed the first group before pulling. At this point, the tank runs towards the group on the left, Swift Strikes them, and runs to the group under the apple tree (Keep Left). Tanks should save Counter Stance for when the mob starts to drift apart or if a mage stops barraging unexpectedly. The tank should also have Courage ready for emergencies, like when the healer screws up their prayer or if they disconnect (which happens way too often in this version of O&C). The DPS classes should wait until the mob is tightly collected before attacking. Rangers should fire Explosive Shot before Split Shot because Explosive Shot stuns and Split Shot might grab aggro. Mages should target an enemy in the last mob and cast any preparation spells before the other mob arrives. The first mob should run right into the Flame Storm or Permafrost, and then the mage can begin to Barrage away.

After this mob, run to 4v4 by staying left and avoiding mobs.

First Boss(es): 4v4

4v4 are super easy if your group has their sh!t together. If you don’t see the monk and tank when approaching the 4v4 battleground, go to the character select screen and login again, which resolves the bug. Hopefully GL will fix this in the upcoming update! As usual, everyone should communicate about the run, specifically picking who stuns the enemy healer first and deciding who will kite the enemy tank. I’ll elaborate on these issues shortly.

The tank starts things out by running towards the enemy tank and swift striking him. From that point until the enemy mage is dead, the tank runs clockwise around the outer circle (on the ground), spamming Rampart and potting or using Courage as necessary. During this time, the healer will stand in between the enemy healer and the closest point on the outer circle. While the tank is out of reach, they will heal themselves and the DPSes. As the tank runs by, healers should time their Ring of Healing so the tank passes through it. They should also cast a combination of Restore, Rapid Healing, or Divine Light on the tank before the tank is out of range. The DPSes need to attack the enemy monk first, alternating stuns whenever she lifts up her arm. Once the monk is dead, they should target the enemy mage and go to town. Rangers that spec’ed Cutthroat with silencing should use it.

Once the enemy mage is dead, one of the DPSes will kite the enemy tank on the opposite side of the arena. The kiting DPS should have pots ready because the healer will be busy with other things. The enemy tank is super slow so the kiting team member should use ranged attacks to keep him on their tail. They should run around the empty semi-circle, away from the team.

The enemy ranger is a tough cookie, but with good DPS you shouldn’t have any issues. She casts Martial Stance near the end of her life, so make sure to save gstance or courage+cstance for this point if your healer is weak. The other DPS should just blast away and the healer should just heal effectively.

Once the archer dies, the group will attack the enemy tank. His attacks are extremely predictable, so healing is pretty simple–but watch your mana! Ranged DPS should attack from a distance. If the enemy tank is hurting the melee DPS, the healer should be ready to cast Ring of Healing or Prayer as necessary. The team tank may want to run past the enemy tank and attack from there, so that the enemy tank is facing away from the rest of the team. This may reduce the damage inflicted on the melee DPSes in the group.

The In Between Mobs

After 4v4, proceed down the ramp and keep right. The mobs guarding the steps to the left are tough mofos so avoid them at all costs. Now the tank should pull two mobs at a time, using the same strategy as the initial pull. At the first intersection, hang right if you need the mob daily. If not, you can skip some of the mobs along the way. Just follow whoever knows what they are doing.

Oh no, The Purple Gas!

Before Khaphichelur, the “Dragon” and final boss, there is a hill with purple gas that will slow you down and drain your health. There is also a mob at the very top that is hard to target and difficult to destroy, so it is easier to pull the mob down. Usually teams will send a ranger up to pull the mob down since the ranger has Speed.

First the healer should cast restore on the chosen ranger. Next the ranger runs up the hill and casts Free Will when they are slowed. At the top, the ranger should run near the enemies to aggro them (do not attack because you do not want to aggro the Dragon), cast Speed, and run back down, potting if necessary in a health emergency. The healer should be waiting in the first patch of purple (it doesn’t hurt you) to heal the ranger as they run down. Finally the team should destroy that mob with fire and fervency.


Khaphichelur has four phases: a fire phase, an ice phase, an electric harpie phase, and a stunning (literally) thunder phase. The DPSes should go all out on all phases. Note: some people will tell you to kill the harpies, but that is not necessary. That may have mattered when it was easy to aggro the Dragon, but now the DPSes can hit as hard as they want to accelerate quickly through the phases. With adequate DPS, you should be able to make it through the harpie phase unscathed.

The team can start out anywhere on the outside of the platform. A lot of people run over to the light column behind the Dragon, but this is problematic for two reasons. First you can accidentally attack the Dragon when running by him. Additionally, the light column requires a newer device for smooth graphics; otherwise, video lag will get super intense in phase 3. My guild members stand in the open area to the left of the purple-gas hill and it’s way easier to get to. The light column used to help with the harpies (apparently) but I have been told that it does nothing now.

The first phase begins when the tank runs to Khaphichelur and Swift Strikes that fiery demon beast. The DPSes should pound the dragon hard (oh yeah) and the healer should stand within prayer distance of the tank and melee DPS, keeping everyone topped up. Once the Dragon looks like they are ready to pounce, cast Prayer. Khaphichelur will send repeated explosions in all directions and the team will usually wipe if the healer doesn’t pray in time. With good DPS, you should only see one of these AOEs. If you’re seeing three or more, your DPSes are probably too weak for ETL. On the second AOE, the healer’s prayer will be on cooldown so the tank has two choices: run back to the healer just before the Dragon casts the AOE (looks like he’s going to pounce) or cast gstance. It’s much better to do the first method because the harpie phase is way easier when you gstance is ready for action. On the third AOE, the healer might be able to pray again. If not, just run away when he’s about to pounce because your team’s low DPS will make things extremely difficult later on. On the fourth AOE, rage quit your team and scream in agony and defeat.

The second phase begins when things get cold and slow. To start things out, the tank will slowly pull the dragon back to your starting point. This position will help in the third phase because harpies will spawn further away from you. For the remainder of the second phase, just do what you normally do. The healer just needs to heal (save Prayer), the tank spams Swift Strike and Rampart, and the DPSes should hit hard.

The third phase is electric and terrifying. The DPSes and tank should continue their normal routine of attacking the Dragon, but the healer needs to mix things up a bit. When the harpies show up, the team’s health will deplete very quickly. When the healer first notices the harpies and the team’s rapidly decreasing health, throw down that Prayer, yo. The tank needs to be vigilant at this point because once the healer’s prayer stops, they should cast gstance. If gstance is on CD from the first phase, they should cast courage and cstance and start yelling at the DPSes to do their job. (JK! Don’t do that, please!) All team members should have a jumbo pot ready, and if their health falls below 15% or so, they should drink it. After praying, the healer should alternate Ring of Healing with either Rapid Heal or Divine Light on the team member with the lowest health. I sometimes cast Restore on the weaker team members here.

When the fourth phase begins, the harpies may still be floating around. DPSes can usually ignore them unless they linger for a while, in which case it is pretty easy to switch target and take them out. Usually if you’ve made it this far, your team is good to go. The healer just needs to watch their mana, the tank’s health, and their own health. They should have Free Will ready in case they get stunned and everyone’s health is low, at which point they should pray or heal accordingly. This is just straight healing with predictable but repeated stunning. Once the NPC appears and aggroes the Dragon, everyone can mellow out and boast about how awesome they are.

Finally, loot the boss to find everything you do not need. You should expect to see only a few [Essences of Eristar] in your life. GL is having a sale on them right now so you connect the dots.

I definitely do not want to spread misinformation so constructive comments and criticism are welcome!

Written by oacplayer

March 26, 2013 at 11:32 am

New Lion for Mage.Awesome

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I tamed a purple lion this morning. It’s just a level one crawler, but I picked it up on the second [Bond Stone] attempt! This replaces my rune dog mount that screams noob as I run by.

He's unnaturally purple like grape soda.

He’s unnaturally purple like grape soda.

Written by oacplayer

March 6, 2013 at 9:55 am

Posted in Mage, Mount

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Drop Drought Ends for Mage and the Colonel

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I took Mage.Awesome on an SPL run with fellow guildies Memnon, Wander’s_Far, and sun-tzu, joining the group at the second boss. At the mid-way point I tried to Lightning Fall a ball, but I accidentally killed myself. I’ll probably stick with Fireballs and Stone Spike from now on. Elemental Finishing would also work if the instant cast is up since it is immune to reflect. Anyway, the second boss dropped a [Bloodthirsty Wizard’s Hood], which I have tucked away in my storage container until further notice.

More T2 armor for Mage.Awesome.

More T2 armor for Mage.Awesome.

We made our way to Zargis and managed just fine against him. The chest contained a [Dark Believers Blade], which Col.Awesome needed to complement his other [Dark Believers Blade]. Wander’s Far was very polite and passed on the dagger, even though her ranger needed it as well!

I logged off of Mage.Awesome, came back on my archer, joined the team, and ran in to get it. Just as I was entering Zargis’ lounge, we said our goodbyes and our group disbanded, which kicked me out of the dungeon! Luckily we were able to team up again so that I could get the dagger. Note to self: the team lead must remain in the group for another person to pick up a treasure chest item. It’s probably easiest just to pass lead to the person getting the item.

Col.Awesome's second Dark Believer's Blade

Col.Awesome’s second Dark Believer’s Blade



Written by oacplayer

February 22, 2013 at 4:45 pm

New Mage Spec

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I have thrown out Skyfire and Speed and reallocated a few points from Flame Overlord to get Stone Spike and full Ice Burst. The result is this semi-hybrid spec. We’ll see how it goes!

My new Mage tree.

My new Mage tree.

Written by oacplayer

February 20, 2013 at 7:06 am

Posted in Mage

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Healing GSL and Soul-Drain Staff

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I healed GSL with Tos’un (previously DragonBorn on this blog) and a PUG. I think it was my first GSL healing since I started playing O&C again, but things went pretty well. I accidentally pulled the mob near the second steps by Titehelm, and our tank was being a douche about it. At the very end of Tite, the tank quit team to avoid exhaust, and Tite charged me for some reason, so I died a millisecond before Tite died. Tite dropped some T2 gear for Tos’un.

Anata was fairly uneventful. The tank was bitching about poison counters but it didn’t seem to matter. Titehelm dropped some ranger T2 gear and an [Essence of Saithion], which I rolled on and won for Doc’s fourth! The tank was all pissed about other people rolling with him because he only needed one more to upgrade a T2 piece. Sucks…

Party time! Excellent!

Party time! Excellent! Yeah, tank didn’t deserved it.

Of course the real win for me was when I checked the chest and found a [Soul-Drain Staff]. Mage.Awesome still doesn’t have one, so I was super stoked when the group mage passed on it. The group mage and tank wanted to sell it, but I said that I needed it for my mage. They quit our team immediately without saying thanks, goodbye, or anything. Have I ever mentioned how much I hate PUGs? Tos’un was also gone because of connection issues, game crashes, or he rage quit because of connection issues or game crashes, so I was stuck at Anata with Doc.Awesome and the staff, getting more anxious by the minute.

I frantically posted in guild chat about it. After sweating bullets for two minutes, Havoc saw my post and offered to help. He ran all the way to GSL, I quit, he invited Mage.Awesome, and then ta-da!

Mage.Awesome claims what is rightfully his.

Mage.Awesome claims what is rightfully his.

Thanks a bunch, Havoc!

Here is a comparison of how the [Soul-Drain Staff] and [Rahjil’s Staff] affect my stats. For times where crit is essential like soloing Shadow mobs, [Soul-Drain Staff] is probably the winner.

Spell Stats with Rahjil's Staff.

Spell Stats with Rahjil’s Staff.

Spell Stats with Soul-Drain Staff.

Spell Stats with Soul-Drain Staff.

Here is Mage.Awesome’s current rig:

Written by oacplayer

February 19, 2013 at 11:16 am