OaCPlayer

Just your average Order and Chaos player.

Archive for the ‘Ranger’ Category

Col.Awesome: 3/4 T2 Accessories

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Col.Awesome received the most awesome donation yet from Frkypunk, one of the star rangers on Arcadian Forest (iOS): a [Wind Chaser Cloak]! After that, I decided to spend my souls and pimp out my ranger with 3/4 T2 accessories, with only 100 souls left for 4/4.

Additionally, thanks §witchBlade–formerly referred to as Abaddon and Spartacus in this blog–for pointing out that 2/6 sin gear and 2/6 archer gear no longer yields both bonuses. He also advised that I wear Dark Assassin gear for the time being instead of my EHL drops, which I agree with.

Helm: [Keen Track Killer’s Helmet]
Shoulders: [Keen Track Killer’s Shoulderpads]
Chest Plate: [Reinforced Stealth Hunter’s Coat]
Gloves: [Keen Track Killer’s Gloves]
Legs: [Keen Track Killer’s Legguards]
Boots: [Keen Track Killer’s Boots]
Cloak: [Wind Chaser Cloak]
Necklace: [Dark Assassin Necklace]
Trinkets: [Wind Chaser Amulet], [Rune’s Fingerstall]
Rings: [Wind Chaser Ring], [Dark Assassin Ring]
Ranged Weapon: [Blood Sacrifice]
Melee Weapons: [Dark Believers Blade], [Dark Believers Blade]

Alternative Items:
[Sunsaya Crossbow]
[Dark Assassin Ring]
[Cerulean Gem Ring]
[Robust Brand]
[Power Infusion Necklace]
[Hidden Cloak]
[Nacher’s Soul Ring] x2

PVP Items
[Brutal Combatant’s Wonderful Wind Cloak]
[Brutal Combatant’s Wonderful Wind Ring]
[Brutal Combatant’s Wonderful Wind Necklace]

Written by oacplayer

April 11, 2013 at 7:17 am

Pics with Fans: Bopeep

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Was cruising Tear Coast a few days ago when lil’ Bopeep and I exchanged a few kind words. We took a few pics together!

Posing with Bopeep the mendel!

Posing with Bopeep the mendel!

Written by oacplayer

April 11, 2013 at 6:48 am

Our Guild’s “Wanted Items” Glassboard

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Rather than merching chest items or selling them in shady global ads, my guild started a “Wanted Items” Glassboard for charity giving within the guild. In just a few days I’ve managed to score a [Nightmare] for Mage.Awesome, an [Ancient Envoy’s Necklace] and a [Life-Drain Battleaxe] for Gen.Awesome, and a [Moon’s Dignity] for Col.Awesome. Thanks especially to Mem who was there for each of these, as well as all of the other guildies who helped save these items for me!

This replaces my Dark Assassin necklace. Still saving souls until after the update.

This replaces my Dark Assassin necklace. Still saving souls until after the update.

Quick communication is necessary when holding items, unless you like keeping your guildies waiting around Nacher or Zargis for an hour. I’ve found that iMessage is super convenient for getting in touch with people quickly. If you prefer to remain anonymous, iMessage allows users to attach multiple email addresses to their account, such as an O&C only address.

Here is Col.Awesome’s current equipment with the new necklace. I’ll update Gen.Awesome in a new post:

Helm: [Unfeeling Sneak Charger’s Helmet]
Shoulders: [Keen Track Killer’s Shoulderpads]
Chest Plate: [Reinforced Stealth Hunter’s Coat]
Gloves: [Keen Track Killer’s Gloves]
Legs: [Keen Track Killer’s Legguards]
Boots: [Unfeeling Sneak Charger’s Boots]
Cloak: [Angel Wings Cloak]
Necklace: [Moon’s Dignity]
Trinkets: [Rune’s Fingerstall], [Anata’s View]
Rings: [Nacher’s Soul Ring], [Nacher’s Soul Ring]
Ranged Weapon: [Blood Sacrifice]
Melee Weapons: [Dark Believers Blade], [Dark Believers Blade]

Alternative Items:
[Sunsaya Crossbow]
[Dark Assassin Ring]
[Cerulean Gem Ring]
[Robust Brand]
[Dark Assassin Necklace]
[Power Infusion Necklace]
[Hidden Cloak]
[Keen Track Killer’s Helmet]
[Keen Track Killer’s Boots]

PVP Items
[Brutal Combatant’s Wonderful Wind Cloak]
[Brutal Combatant’s Wonderful Wind Ring]
[Brutal Combatant’s Wonderful Wind Necklace]

Written by oacplayer

March 29, 2013 at 9:23 am

ETL Guide

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Updates

  • March 26, 2013 at 2:49 PM PST: This is a standard method, not the only method. We’ve done all sorts of crazy stuff in ETL, such as no tank runs. I’ve also heard of 4 archer 4v4 runs.
  • March 26, 2013 at 2:47 PM PST: Just wanted to post some other guides that may or may not be more accurate. I especially like the point in the first guide about waiting to pray until the third harpie appears.

Intro

This article explains the standard method for completing ETL in my guild. Most of this information is tribal information from various guild members, mainly the player that I constantly refer to as Shadow in this blog. So thanks to him and everyone else, but don’t blame them if this information sucks because I probably missed some things from these intelligent individuals along the way.

Starting Out

Don’t autorun into the dungeon because you will die.

That said, ETL is a confusing dungeon but if you are geared well and know how things work, you can get by. For a clean run, everyone should be 4/6 or above (if not, run RKL, KPL, or run with friends who are “pro”–man I hate that term). Everyone needs to bring expensive and small health pots for emergencies. Additionally, mana suckers should bring a large supply of jugs. People that refuse to pot should be kicked from the group and replaced immediately–they are inexperienced and selfish, and their presence should disgust you.

The key is to operate as a team and never progress until everyone is ready. Tanks should always say something before pulling mobs, healers should always tell the tank to wait while prayer is on CD, and mana classes should bring plenty of pots and food for refilling along the way. Just be prepared and don’t be a stingy jerk.

Initial Pull

Between the starting point and 4v4, the tank usually pulls the mob on the left side to the mob under the apple tree. Judge your group before hand though. If you don’t feel comfortable pulling two mobs, like if the DPSes are weak and there isn’t a mage in the group to stun the mobs, just do one mob at a time. There is no shame in that and the run will probably be much faster without roundtrips to the graveyard!

In this first pull, the tank should avoid the patrolling group unless you guys are superheroes or have a really good mage in the group. Simply wait until the patrol walks passed the first group before pulling. At this point, the tank runs towards the group on the left, Swift Strikes them, and runs to the group under the apple tree (Keep Left). Tanks should save Counter Stance for when the mob starts to drift apart or if a mage stops barraging unexpectedly. The tank should also have Courage ready for emergencies, like when the healer screws up their prayer or if they disconnect (which happens way too often in this version of O&C). The DPS classes should wait until the mob is tightly collected before attacking. Rangers should fire Explosive Shot before Split Shot because Explosive Shot stuns and Split Shot might grab aggro. Mages should target an enemy in the last mob and cast any preparation spells before the other mob arrives. The first mob should run right into the Flame Storm or Permafrost, and then the mage can begin to Barrage away.

After this mob, run to 4v4 by staying left and avoiding mobs.

First Boss(es): 4v4

4v4 are super easy if your group has their sh!t together. If you don’t see the monk and tank when approaching the 4v4 battleground, go to the character select screen and login again, which resolves the bug. Hopefully GL will fix this in the upcoming update! As usual, everyone should communicate about the run, specifically picking who stuns the enemy healer first and deciding who will kite the enemy tank. I’ll elaborate on these issues shortly.

The tank starts things out by running towards the enemy tank and swift striking him. From that point until the enemy mage is dead, the tank runs clockwise around the outer circle (on the ground), spamming Rampart and potting or using Courage as necessary. During this time, the healer will stand in between the enemy healer and the closest point on the outer circle. While the tank is out of reach, they will heal themselves and the DPSes. As the tank runs by, healers should time their Ring of Healing so the tank passes through it. They should also cast a combination of Restore, Rapid Healing, or Divine Light on the tank before the tank is out of range. The DPSes need to attack the enemy monk first, alternating stuns whenever she lifts up her arm. Once the monk is dead, they should target the enemy mage and go to town. Rangers that spec’ed Cutthroat with silencing should use it.

Once the enemy mage is dead, one of the DPSes will kite the enemy tank on the opposite side of the arena. The kiting DPS should have pots ready because the healer will be busy with other things. The enemy tank is super slow so the kiting team member should use ranged attacks to keep him on their tail. They should run around the empty semi-circle, away from the team.

The enemy ranger is a tough cookie, but with good DPS you shouldn’t have any issues. She casts Martial Stance near the end of her life, so make sure to save gstance or courage+cstance for this point if your healer is weak. The other DPS should just blast away and the healer should just heal effectively.

Once the archer dies, the group will attack the enemy tank. His attacks are extremely predictable, so healing is pretty simple–but watch your mana! Ranged DPS should attack from a distance. If the enemy tank is hurting the melee DPS, the healer should be ready to cast Ring of Healing or Prayer as necessary. The team tank may want to run past the enemy tank and attack from there, so that the enemy tank is facing away from the rest of the team. This may reduce the damage inflicted on the melee DPSes in the group.

The In Between Mobs

After 4v4, proceed down the ramp and keep right. The mobs guarding the steps to the left are tough mofos so avoid them at all costs. Now the tank should pull two mobs at a time, using the same strategy as the initial pull. At the first intersection, hang right if you need the mob daily. If not, you can skip some of the mobs along the way. Just follow whoever knows what they are doing.

Oh no, The Purple Gas!

Before Khaphichelur, the “Dragon” and final boss, there is a hill with purple gas that will slow you down and drain your health. There is also a mob at the very top that is hard to target and difficult to destroy, so it is easier to pull the mob down. Usually teams will send a ranger up to pull the mob down since the ranger has Speed.

First the healer should cast restore on the chosen ranger. Next the ranger runs up the hill and casts Free Will when they are slowed. At the top, the ranger should run near the enemies to aggro them (do not attack because you do not want to aggro the Dragon), cast Speed, and run back down, potting if necessary in a health emergency. The healer should be waiting in the first patch of purple (it doesn’t hurt you) to heal the ranger as they run down. Finally the team should destroy that mob with fire and fervency.

Khaphichelur

Khaphichelur has four phases: a fire phase, an ice phase, an electric harpie phase, and a stunning (literally) thunder phase. The DPSes should go all out on all phases. Note: some people will tell you to kill the harpies, but that is not necessary. That may have mattered when it was easy to aggro the Dragon, but now the DPSes can hit as hard as they want to accelerate quickly through the phases. With adequate DPS, you should be able to make it through the harpie phase unscathed.

The team can start out anywhere on the outside of the platform. A lot of people run over to the light column behind the Dragon, but this is problematic for two reasons. First you can accidentally attack the Dragon when running by him. Additionally, the light column requires a newer device for smooth graphics; otherwise, video lag will get super intense in phase 3. My guild members stand in the open area to the left of the purple-gas hill and it’s way easier to get to. The light column used to help with the harpies (apparently) but I have been told that it does nothing now.

The first phase begins when the tank runs to Khaphichelur and Swift Strikes that fiery demon beast. The DPSes should pound the dragon hard (oh yeah) and the healer should stand within prayer distance of the tank and melee DPS, keeping everyone topped up. Once the Dragon looks like they are ready to pounce, cast Prayer. Khaphichelur will send repeated explosions in all directions and the team will usually wipe if the healer doesn’t pray in time. With good DPS, you should only see one of these AOEs. If you’re seeing three or more, your DPSes are probably too weak for ETL. On the second AOE, the healer’s prayer will be on cooldown so the tank has two choices: run back to the healer just before the Dragon casts the AOE (looks like he’s going to pounce) or cast gstance. It’s much better to do the first method because the harpie phase is way easier when you gstance is ready for action. On the third AOE, the healer might be able to pray again. If not, just run away when he’s about to pounce because your team’s low DPS will make things extremely difficult later on. On the fourth AOE, rage quit your team and scream in agony and defeat.

The second phase begins when things get cold and slow. To start things out, the tank will slowly pull the dragon back to your starting point. This position will help in the third phase because harpies will spawn further away from you. For the remainder of the second phase, just do what you normally do. The healer just needs to heal (save Prayer), the tank spams Swift Strike and Rampart, and the DPSes should hit hard.

The third phase is electric and terrifying. The DPSes and tank should continue their normal routine of attacking the Dragon, but the healer needs to mix things up a bit. When the harpies show up, the team’s health will deplete very quickly. When the healer first notices the harpies and the team’s rapidly decreasing health, throw down that Prayer, yo. The tank needs to be vigilant at this point because once the healer’s prayer stops, they should cast gstance. If gstance is on CD from the first phase, they should cast courage and cstance and start yelling at the DPSes to do their job. (JK! Don’t do that, please!) All team members should have a jumbo pot ready, and if their health falls below 15% or so, they should drink it. After praying, the healer should alternate Ring of Healing with either Rapid Heal or Divine Light on the team member with the lowest health. I sometimes cast Restore on the weaker team members here.

When the fourth phase begins, the harpies may still be floating around. DPSes can usually ignore them unless they linger for a while, in which case it is pretty easy to switch target and take them out. Usually if you’ve made it this far, your team is good to go. The healer just needs to watch their mana, the tank’s health, and their own health. They should have Free Will ready in case they get stunned and everyone’s health is low, at which point they should pray or heal accordingly. This is just straight healing with predictable but repeated stunning. Once the NPC appears and aggroes the Dragon, everyone can mellow out and boast about how awesome they are.

Finally, loot the boss to find everything you do not need. You should expect to see only a few [Essences of Eristar] in your life. GL is having a sale on them right now so you connect the dots.

I definitely do not want to spread misinformation so constructive comments and criticism are welcome!

Written by oacplayer

March 26, 2013 at 11:32 am

Col.Awesome: Blood Sacrifice and Second Nacher Ring

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Just before I quit Order & Chaos, I was PVPing with a warrior named Lochie. Since I returned, we’ve spoken occasionally and he’s now a fully equipped tank that is saving [Lava Cores] for legendary gear.

On Saturday, we ran EHL twice together. While nothing interesting dropped for the other guys, I managed to get my hands on a [Blood Sacrifice] and a second [Nacher’s Soul Ring]. ‘Twas a great evening for the Colonel!

The blue equivalent of my Sunsaya crossbows.

The blue equivalent of my Sunsaya crossbows.

I also ran a few PVP sessions. While some ended well, these purple pros always destroy me. Yesterday’s matches mostly ended in shame:

Col.Awesome, dead on a fence.

Col.Awesome, dead on a fence.

Col.Awesome’s current gear:

Helm: [Unfeeling Sneak Charger’s Helmet]
Shoulders: [Keen Track Killer’s Shoulderpads]
Chest Plate: [Reinforced Stealth Hunter’s Coat]
Gloves: [Keen Track Killer’s Gloves]
Legs: [Keen Track Killer’s Legguards]
Boots: [Unfeeling Sneak Charger’s Boots]
Cloak: [Angel Wings Cloak]
Necklace: [Dark Assassin Necklace]
Trinkets: [Rune’s Fingerstall], [Anata’s View]
Rings: [Nacher’s Soul Ring], [Nacher’s Soul Ring]
Ranged Weapon: [Blood Sacrifice]
Melee Weapons: [Dark Believers Blade], [Dark Believers Blade]

Alternative Items:
[Sunsaya Crossbow]
[Dark Assassin Ring]
[Cerulean Gem Ring]
[Robust Brand]
[Power Infusion Necklace]
[Hidden Cloak]
[Keen Track Killer’s Helmet]
[Keen Track Killer’s Boots]

PVP Items
[Brutal Combatant’s Wonderful Wind Cloak]
[Brutal Combatant’s Wonderful Wind Ring]
[Brutal Combatant’s Wonderful Wind Necklace]

Written by oacplayer

March 11, 2013 at 10:59 am

KPL Vids on YouTube

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The only time I ever run KPL is for dailies or when a fellow guild member needs to gear up. At lunch today, I caught up on my Ranger quests with fellow guild member §ilver. Our tank revealed at the Executioner that he was filming a video for YouTube. He managed to record both the Executioner and Cosmo.

Executioner, where I crashed on the third reflect:

Cosmo:

Written by oacplayer

March 4, 2013 at 3:16 pm

Alternate RKL Universe

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Order and Chaos crashes at least once an hour for me. Sometimes I am doing something benign like world dailies or sorting through my storage chest, but usually it happens at the most inopportune time, like in the middle of a boss battle.

Yesterday it happened while I was fighting Alr-Rahjil on a guild dailies run. Usually I return to a normal looking dungeon, but not this time. RKL had transformed into a steep hill covered with rolling green pastures, textures obviously borrowed from the Arcadian Forest. It was eerily similar to what happened two weeks ago in KPL.

I arrived back in RKL, but it looked like Arcadian Forest.

I arrived back in RKL, but it looked like Arcadian Forest.

Oh well, time to fight Raj again.

Oh well, time to fight Raj again.

A well timed pot kept me alive while out of Prayer range.

A well timed pot kept me alive while out of Prayer range.

Unable to pick up my essence.

… but I was unable to pick up my essence.

Written by oacplayer

February 28, 2013 at 4:54 pm