OaCPlayer

Just your average Order and Chaos player.

Archive for February 2013

Alternate RKL Universe

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Order and Chaos crashes at least once an hour for me. Sometimes I am doing something benign like world dailies or sorting through my storage chest, but usually it happens at the most inopportune time, like in the middle of a boss battle.

Yesterday it happened while I was fighting Alr-Rahjil on a guild dailies run. Usually I return to a normal looking dungeon, but not this time. RKL had transformed into a steep hill covered with rolling green pastures, textures obviously borrowed from the Arcadian Forest. It was eerily similar to what happened two weeks ago in KPL.

I arrived back in RKL, but it looked like Arcadian Forest.

I arrived back in RKL, but it looked like Arcadian Forest.

Oh well, time to fight Raj again.

Oh well, time to fight Raj again.

A well timed pot kept me alive while out of Prayer range.

A well timed pot kept me alive while out of Prayer range.

Unable to pick up my essence.

… but I was unable to pick up my essence.

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Written by oacplayer

February 28, 2013 at 4:54 pm

Doc’s Black Destrier

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How annoying was this?

*Quick* maintenance, eh? Could have fooled me.

*Quick* maintenance, eh? Could have fooled me.

Anyway, immediately after the server came back up, I flew over to the Black Beach to see if any epic mounts had spawned. I have no idea if they ever spawn there but it seemed more obscure than the other places that I know about.

Wikipedia states that “the destrier is the best-known war horse of the medieval era.” I saw this horse, thought it was epic, used a rune trap, and got it on the first try. [Bond: Black Destrier] is not epic but it still looks cool.

Written by oacplayer

February 26, 2013 at 4:56 pm

Posted in Monk, Mount, Other

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Col.Awesome PVP Sessions

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I completed a few marathon PVP sessions over the weekend, tabbing twice on one day for 900 PVP points! One time I played a bunch of rounds with Frkypunk and his guild mates from xClusive. We absolutely dominated– I don’t remember losing a single round with them.

During my final round of that session, we had a four ranger round, which went very well! The best part was when our hypocritical opponent called his team noobs, despite having a noobish ranking (in his defense he was the last one standing): 😉

Oky-F mispelling noob.

Oky-F mispelling noob.

Oky-F pointing out the wrong noob (see rank).

Oky-F pointing out the wrong noob (see rank). Btw, nice round Frkypunk.

I had several PVP sessions with guild mates that usually went well, specifically when teaming with Deadly_Kiss and Zeref. It has been good fun!

Written by oacplayer

February 26, 2013 at 4:44 pm

Drop Drought Ends for Mage and the Colonel

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I took Mage.Awesome on an SPL run with fellow guildies Memnon, Wander’s_Far, and sun-tzu, joining the group at the second boss. At the mid-way point I tried to Lightning Fall a ball, but I accidentally killed myself. I’ll probably stick with Fireballs and Stone Spike from now on. Elemental Finishing would also work if the instant cast is up since it is immune to reflect. Anyway, the second boss dropped a [Bloodthirsty Wizard’s Hood], which I have tucked away in my storage container until further notice.

More T2 armor for Mage.Awesome.

More T2 armor for Mage.Awesome.

We made our way to Zargis and managed just fine against him. The chest contained a [Dark Believers Blade], which Col.Awesome needed to complement his other [Dark Believers Blade]. Wander’s Far was very polite and passed on the dagger, even though her ranger needed it as well!

I logged off of Mage.Awesome, came back on my archer, joined the team, and ran in to get it. Just as I was entering Zargis’ lounge, we said our goodbyes and our group disbanded, which kicked me out of the dungeon! Luckily we were able to team up again so that I could get the dagger. Note to self: the team lead must remain in the group for another person to pick up a treasure chest item. It’s probably easiest just to pass lead to the person getting the item.

Col.Awesome's second Dark Believer's Blade

Col.Awesome’s second Dark Believer’s Blade

Mage.Awesome:

Col.Awesome:

Written by oacplayer

February 22, 2013 at 4:45 pm

SSL Secured

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Update: SSL is now optional. I have two reasons for doing this. First, Chrome won’t load resources that are not SSL encrypted, like the oac-head script that provides all the equipment popups and character illustrations on this site. Additionally, there are very few RSS feed tools that support SNI SSL configuration, which I need on this Amazon EC2 server.

You can feel safe browsing oacplayer.com now because SSL has been forced upon you.

I know you guys care so much about this.

Written by oacplayer

February 21, 2013 at 9:32 am

Posted in Other

Tagged with ,

New Mage Spec

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I have thrown out Skyfire and Speed and reallocated a few points from Flame Overlord to get Stone Spike and full Ice Burst. The result is this semi-hybrid spec. We’ll see how it goes!

My new Mage tree.

My new Mage tree.

Written by oacplayer

February 20, 2013 at 7:06 am

Posted in Mage

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Archer Skills Per Rank

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This table shows Archer skills by rank. I wanted to find vigor savings but ended up with practically nothing. It’s nice data for Archers that are leveling though.

Talent Rank Vigor Dist Cast CD Description
Rapid Shot 11 30 25 0.5 3 Rapidly shoots your target with your ranged weapon and deals an additional 110 physical damage. If you use this skill in sneak mode, the skill will also stun the target for 3 sec.
Pin Feet 1 40 25 0 15 Shoots the target’s feet and deals 50% weapon damage. The target cannot move for 3 sec.
2 50 25 0 10 Diff: 55%
3 50 25 0 10 Diff: 60%
4 50 25 0 10 Diff: 65%
5 50 25 0 10 Diff: 70%
6 50 25 0 10 Diff: 75%
Paralyzing Toxicity 1 20 N/A 2 1 Preparation skill. Applies paralyzing poison on a weapon for 30 minutes. The poisonous weapon has a 20% chance to slow target by 60%, also decreases the hit chance of spells by 30% for 10 sec. The spell cannot be cast in combat and a weapon can only keep one poisonous effect at a time.
Split Shot 1 60 25 0.5 6 Shoots an enemy and an additional nearby target at the same time. Deals 150% weapon damage to each enemy.
2 60 25 0.5 6 Diff: 160%
3 60 25 0.5 6 Diff: 170%
4 60 25 0.5 6 Diff: 180%
5 60 25 0.5 6 Diff: 190%
6 60 25 0.5 6 Diff: 200%
Shooter Stance 1 40 N/A 0 15 Stance skill. Your ranged attack speed increases by 50%. Lasts for 5 sec. or until you begin to move.
2 40 N/A 0 15 Diff: 60%
3 40 N/A 0 15 Diff: 70%
4 40 N/A 0 15 Diff: 100%
Avulsion Shot 1 50 25 0 20 Instantly shoots the target and causes bleeding. Deals 50% weapon damage and 500 bleeding damage for 10 sec. Any target that moves in this condition will take an additional 50% bleeding damage.
2 50 25 0 20 Diff: 700 bleeding damage for 10 sec.
3 50 25 0 20 Diff: 800 bleeding damage for 10 sec.
4 50 25 0 20 Diff: 1000 bleeding damage for 10 sec.
Explosive Shot 1 60 25 0.5 10 Shoots an explosive arrow, stunning the target for 2 sec and dealing 325 to 450 fire damage to enemies within 3 meters.
2 60 25 0.5 10 Diff: 375 to 500 fire damage.
3 60 25 0.5 10 Diff: 425 to 550 fire damage.
4 60 25 0.5 10 Diff: 525 to 650 fire damage.
Snipe 1 60 25 2 10 Deals 200% weapon damage and 200 additional damage with 25% chance to score a critical hit. Require time to aim.
2 60 25 2 10 Diff: 225% and 225 additional damage.
3 60 25 2 10 Diff: 250% and 250 additional damage.
Sneak 4 15 N/A 0 25 When in sneak mode, you cannot be detected by enemies, but your speed is reduced by 30% for 25 sec. Sneak mode will cease when you attack, use skills or take any damage from enemies. You cannot use the skill during combat.
Shadow Strike 9 25 N/A 0 2 Instantly strikes your target with your main-hand weapon and deals 110% weapon damage and 110 additional damage. If you use this skill in sneak mode, the skill will also stun the target for 4 sec.
Escape 1 30 N/A 0 45 Increases your movement speed by 50% for 10 sec.
2 30 N/A 0 45 Diff: 55%
3 30 N/A 0 45 Diff: 60%
4 30 N/A 0 45 Diff: 65%
5 30 N/A 0 45 Diff: 70%
6 30 N/A 0 45 Diff: 75%
Cutthroat 1 20 N/A 0 15 Lacerates target’s throat and cause a bleeding condition. Interrupts casting spells and deals 50 damage over 10 sec.
2 20 N/A 0 15 Diff: 70 damage
3 20 N/A 0 15 Diff: 100 damage
4 20 N/A 0 15 Diff: 140 damage
5 20 N/A 0 15 Diff: 200 damage
6 20 N/A 0 15 Diff: 280 damage
7 20 N/A 0 15 Diff: 380 damage
8 20 N/A 0 15 Diff: 500 damage
9 20 N/A 0 15 Diff: 620 damage

Written by oacplayer

February 19, 2013 at 3:38 pm